hoi4 road to 56 equipment nameshoi4 road to 56 equipment names

If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. The word equipment after the name of the equipment is not needed here. A deeply rich world fourteen years in the making, every aspect of this alternate history is fully fleshed out in this latest incarnation to delight fans of the legacy of this mod as well as new players. The error message complains about something with map error. Espaol - Latinoamrica (Spanish - Latin America). I see a lot of "how to win as the soviets" posts in here. This comes in handy when you're just learning the mechanics of the game and want to have fun. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. This item will only be visible in searches to you, your friends, and admins. There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. You want this one here. Within that containerWindowType, a buttonType with the name of the folder (with _tab appended in the end) is used to represent the folder, using my_folder as an example: In here, position = { } controls the position of the folder tab, while quadTextureSprite is the exact sprite used by the tab. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. Check if you have auto-updates enabled for mods and then, if youre unsure, simply relaunch the HoI4 launcher to check if all of the mods are present and up to date. desc = MY_TECHNOLOGY_SPECIAL provides additional text when hovering over the technology. If you're looking for equipment codes, check out our equipment names list. They'll make the civil war survivable. If you spot a mistake then you are welcome to fix it. Defining multiple folders for the same technology is done by having multiple of the folder = { } within the technology. The background box which GFX is used. Theseare the best Hearts of Iron 4mods in 2023: This is a new mod thats risen in popularity since we last did our checks. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. So I've been playing HOI4 and specifically road to 56 for a while but I took a long break recently and USA has a different focus tree now :( I want to go fascist but I can't find any focuses to follow Do I have to do an old fashioned civil war or is there focuses and im just missing them? Taking my_category_1 as an example, it'd have the localisation of this: In particular, the first one, the same as the category's name, is used for most cases (such as the one-time bonuses and technology sharing groups), while the second one, with _research appended in the end, is used for the research_bonus-type modifiers. Please see the. This mod will be the closest well get to a global geopolitical grand strategy set in contemporary times and its fantastic depth makes it an exciting if not eerie look at todays world. Were not sure about later versions at this time. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. One of the best things about this mod is that it does not sacrifice performance, allowing the player to enjoy a greater expanse of visual goodies without any added lag. which get used in determining which container exactly to use. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. Technologies themselves are defined in /Hearts of Iron IV/common/technologies/*.txt files, while their categories and folders are defined in /Hearts of Iron IV/common/technology_tags/*.txt files. See also: Air units. it must have a separate gridboxType definition within the folder's container window. start_year = 1935 assigns the year at which the technology is intended to be researched. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! Man the Guns makes designing variants an integral step of building ships, as only individual hulls and modules get researched that don't unlock ship variants (or classes) by themselves. For example, the following code will increase the naval speed of destroyer-type ships by 10%, decrease the combat width of all sub-units in the category of category_all_infantry by 20%, and increase the attack of the same category when fighting in urban terrain by 15% when the technology is researched: show_effect_as_desc = yes can also be used in order to make the modifiers show up in the description of the technology itself rather than in the tooltip showing up when hovering over the technology. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. The most amazing part about this deeper focus on different countries is that it offers choices that go to the very heart of the focus system: the ability to choose a nations destiny does not need to be an exercise in strict historicity. use the add_to_tech_sharing_group effect to do so. x is left-to-right, y is up-to-down. All trademarks are property of their respective owners in the US and other countries. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. The distinction between small items and regular items is in equipment. Like most files, the filename has no bearing on how the file is read: any technology can be in any folder without issues. Sub-units are done with enable_subunits = { }, and modules - with enable_equipment_modules = { }, with the same formatting as for equipment types: whitespace-separated entries within to set them to be unlocked. I try ae 5000 infantry_equipment_1 and it isnt accepted. Sub-technologies where to position them in the tree, which GFX they use. In order to select a technology folder, it should appear in the top selection. Information, Frequently Asked This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. 4. r/RoadTo56. This item will only be visible to you, admins, and anyone marked as a creator. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. For example, the following will result in the value of 3 for POL and a value of 1 for every other country: An arbitrarily large amount of modifiers is possible to add to an ai_will_do, and they will apply in the order they're put in the code. 82. r/hoi4. Do ccs not work with mods? As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. This item has been removed from the community because it violates Steam Community & Content Guidelines. In most cases, with "LEFT", it goes right for one unit, then goes vertically for as much as necessary, and finally continues right for as much as needed; with "UP" it goes down by one unit, goes horizontally for as much as needed, and then continues down towards the technology. @polk0929 - most likely by using the add modified equipment method (detailed above). Each technology is a separate block within technologies = { }, where the name of the block is used as a technology ID. New comments cannot be posted and votes cannot be cast. This item will only be visible in searches to you, your friends, and admins. This item requires all of the following other items. This command serves the basic but essential purpose of adding/cheating in equipment such as infantry equipment, anti tank equipment, etc. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This is in contrast to national focuses, where the offset used as a singular unit is consistent across different focus trees. These can be edited to change the position or the font. Interactive corporate website, Technology branches a series of technologies connected with the. A technology can be researched as an effect with set_technology = { my_technology_1 = 1 } and unresearched with set_technology = { my_technology_1 = 0 }, with popup = no possibly being added in order to remove the notification given to the player. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). For example, setting it to be 2 will make the game treat it as if it's a third sub-technology that the item has, even if it's the first one, which'll move it to the according position and give it the according icon. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. That said, this is still a fascinating project, and one to keep an eye on! In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. This mod can trace its origin back to Hearts of Iron II. With Death or Dishonor equipment variants can alternatively be licensed from other countries. The position of the first technology in the branch, or rather the position of point (0, 0) in the coordinate system used to position the technologies in the branch. Any icons or textboxes can be added to the container window, and they'll appear in that position in the technology tree. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. Keep in mind that if there is no small item defined, all technologies will use the regular item, so this would only be useful if equipment-unlocking technologies in the folder are split between small and regular items. Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Create an account to follow your favorite communities and start taking part in conversations. The Ultimate HOI4 Scenario Mod Tierlist. Many of the factions will have their own unique decisions and focus trees. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. With Road to 56's extensive rework and their addition of a new civil war focus tree for the soviet Union, i thought this would work extremely smoothly as a dependent for this mod. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes These container windows for items are not contained within any other container window, rather being defined fully independently. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. Usually these are used in trees pointed right from left and down from up respectively in order to make y the direction into which the tree moves. For localisation, there are two keys assigned. In the game Hearts of Iron 4 there is an opportunity to receive various military supplies. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. For example in the base game we have infantry_equipment_1, etc. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Equipment is the military hardware needed by units to operate and largely determines their stats. World Wars can be chaotic things, especially when the player pulling the strings is constantly changing loyalties. These arguments are used within technology sharing groups:id = my_tech_group is used to tell how to refer to the group is internally for the effects or triggers referring to one.name = my_tech_group_name is used to say which key shjould be used in order to assign the name to this group depending on the currently-turned on language in localisation.desc = my_tech_group_desc is used to say which key shjould be used in order to assign the description to this group depending on the currently-turned on language in localisation.picture = GFX_my_tech_group is used to assign a sprite, defined in any /Hearts of Iron IV/interface/*.gfx file, to this group.

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