starsector nexerelin colonizationstarsector nexerelin colonization

nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! The more markets you give them, the stronger they come back. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Nexerelin is an absurd mod, but sadly a necessary one. Press question mark to learn the rest of the keyboard shortcuts. Even more memory is needed. The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. Any way to disable this or make the cooldown longer then playtime? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . . For more information, please see our Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. Systems should be within 20 Light-Years of core systems for accessibility bonus and for your own sanity - less time running to the fringes. It's good but the new assault station/ planets is not fun in the least. I would recommend base game over Nex, at least until it gets stale. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Currently the only use of survey data is to be sold at markets for credits. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. If it feels like youve got the gist of a winning strategy, then come on up to Nexerelin. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Visit the Mod Troubleshooting Guide! To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. Pick and choose which blueprints you learn from a package! Its a chaotic universe and you cant be everywhere at once. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. This is an extremely modded run with all kinds of goodies from additional. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Log in to view your list of favourite games. Last Update: 12 Feb 2023. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Immersion breaking as hell. Can you be a Commissioned officer for a faction and still colonize? Also it allows you to recruit fleets to fight on your behalf. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. I dont remember specifically since its been a while, but I found it on the forums. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 Bug when i launched the campaign, after distributing my skill points at the character creation. The current one is the support one, making it nigh impossible to fight properly. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. I think specifically in the nexerelin thread, there is discussion about it. ), Topic: Mod Troubleshooting Guide (Read BEFORE posting!) I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. StarSector update 0.95a is here. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. Or joining a war fleet I sent waiting in orbit around a planet. I checked the exerelin_config.json but I can't find it or it isn't there. Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. Privacy Policy. I kinda like it, forces you to stay at the planet and deal with response fleets instead of being able to snipe planets. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. For colonizing, systems with multiple planets . Intermittent glitchy / artifacted graphics in combat! The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. Tested the seed on RC15. Sometimes colonies change hands. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Before the 0.95a update there was an option to disable this at the start, now it's missing. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Huh, i did not even realize i made my mod (N)exerelin compatible. Dude, why isn't Exi in here? This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Do you want massive Fleet battles? Probably NGO. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Because they're currently, well they seem high for the sake of being high, let's leave it at that. It comes in five classes of increasing value, depending on what the survey finds. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). Great times. It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. Yes. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). I don't even bother to take planets and stations over anymore it's so bad. Histidine, since you are updating this very often (appreciated!) and our Before the 0.95a update there was an option to disable this at the start, now it's missing. I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. Nexerelin is a mod for the game Starsector. Build a heavy industry, add on a pristine nanoforge. They were around in 54 and especially in 62! Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Tired of your colonies fielding crap? The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Mainly new items and overall nerf to the planets. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Please Note : Seeds are effected by some mods! Domain-tech Comm Relays, Nav Buoys and Sensor Arrays. The people that hate you will come for you. Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. I appreciate this. Choose your faction (or establish your own) and dominate the Sector! Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). Privacy Policy. Nexerelin adds a layer of complexity and challenge that the game does need. Any way to disable this or make the cooldown longer then playtime? Is there a way to disable most of the 4x factor like the random faction events? Absolutely not. Cookie Notice I suppose after I play vanilla for hundreds of hours and get absolutely bored of it it'll look better for me. csv is missing systemsCheck starsector log for more info , You should have already obtained blueprints for your colony stations & fleet through exploring. A lot of things have changed, that effect colonies in starsector 0.95a. Survey Data is a special commodity obtained by surveying uninhabited planets. Yes. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? Tried posting this on Pastebin but the log was just too long. Wish pirates had better stuff, that you might want to use even? I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. Basically follow the above guide. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. It used to be called Starfarer. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Oh well. What about Agents? Uploader: Histidine. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play. Nex adds alot of stuff that frankly should be apart of the base game. "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. Choose your faction (or establish your own) and dominate the Sector! If you make use of agents to increase your relations before starting your colonies, it's by far easier. A memory leak in a mod is causing Starsector to crash. Is it possible to add a config for those costs? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. We cover, exploration, ship design, combat, colony management, late game ships and combat. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. The Hegemony will send inspectors to check your colonies if you're using AI. 15.91G. Quote from: Crimson Sky Gaurdian on October 30, 2019, 01:06:47 PM, Quote from: Crimson Sky Gaurdian on October 30, 2019, 04:52:42 PM, Quote from: boggled on November 01, 2019, 02:49:19 PM, Quote from: dk1332 on November 01, 2019, 10:08:08 PM, Quote from: Crimson Sky Gaurdian on November 02, 2019, 05:46:41 AM, Re: [0.9.1a] Player Station Construction (v1.0.0), Quote from: Grizzwold on November 05, 2019, 02:22:39 PM, Re: [0.9.1a] Player Station Construction (v1.0.1). yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector

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